﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace atirado
{
    class MiraDoTank
    {
        SpriteBatch spriteBatch;

        Vector2 posicaoMouse;
        //float velocidade = 1f;
        Texture2D Miratank;
        //float rot;



        public MiraDoTank(SpriteBatch spriteBatch,Texture2D miraTank)
        {
            this.spriteBatch = spriteBatch;
            Miratank = miraTank;
        }
            public void Update(MouseState ms,Vector2 pos)
            {
                posicaoMouse = new Vector2(ms.X, ms.Y);
               
            }
        
        public void Draw()
        {
            
        }
    }
}
